ff7tk
0.02
Toolkit for making FF7 Tools
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datatype for one item "kernel" style More...
#include <FF7Item.h>
Public Attributes | |
QString | name |
QString | desc |
qint8 | type |
QString | imageString |
qint8 | mgrowth |
qint8 | mslots |
qint8 | linked |
qint8 | hp |
qint8 | mp |
qint8 | str |
qint8 | vit |
qint8 | dex |
qint8 | lck |
qint8 | mag |
qint8 | spi |
qint8 | e_restoration |
qint8 | e_fire |
qint8 | e_cold |
qint8 | e_lightning |
qint8 | e_earth |
qint8 | e_wind |
qint8 | e_water |
qint8 | e_gravity |
qint8 | e_holy |
qint8 | e_poison |
qint8 | e_cut |
qint8 | e_shoot |
qint8 | e_punch |
qint8 | e_hit |
qint8 | s_death |
qint8 | s_slow_numb |
qint8 | s_d_sentence |
qint8 | s_paralysis |
qint8 | s_petrify |
qint8 | s_silence |
qint8 | s_sleep |
qint8 | s_confusion |
qint8 | s_berserk |
qint8 | s_frog |
qint8 | s_mini |
qint8 | s_poison |
qint8 | s_fury |
qint8 | s_sadness |
qint8 | s_darkness |
qint8 | s_haste |
qint8 | s_slow |
qint8 | s_stop |
qint8 | s_barrier |
qint8 | s_m_barrier |
qint8 | s_reflect |
qint8 | s_sheild |
qint8 | s_regen |
qint8 | s_resist |
qint8 ITEM::dex |
dex changes when item is equipped
Definition at line 37 of file FF7Item.h.
Referenced by FF7Item::statDEX().
qint8 ITEM::e_cold |
cold elemental effect type
Definition at line 51 of file FF7Item.h.
Referenced by FF7Item::elementCold().
qint8 ITEM::e_cut |
cut elemental effect type
Definition at line 59 of file FF7Item.h.
Referenced by FF7Item::elementCut().
qint8 ITEM::e_earth |
earth elemental effect type
Definition at line 53 of file FF7Item.h.
Referenced by FF7Item::elementEarth().
qint8 ITEM::e_fire |
fire elemental effect type
Definition at line 50 of file FF7Item.h.
Referenced by FF7Item::elementFire().
qint8 ITEM::e_gravity |
gravity elemental effect type
Definition at line 56 of file FF7Item.h.
Referenced by FF7Item::elementGravity().
qint8 ITEM::e_hit |
hit elemental effect type
Definition at line 62 of file FF7Item.h.
Referenced by FF7Item::elementHit().
qint8 ITEM::e_holy |
holy elemental effect type
Definition at line 57 of file FF7Item.h.
Referenced by FF7Item::elementHoly().
qint8 ITEM::e_lightning |
lightning elemental effect type
Definition at line 52 of file FF7Item.h.
Referenced by FF7Item::elementLightning().
qint8 ITEM::e_poison |
poison elemental effect type
Definition at line 58 of file FF7Item.h.
Referenced by FF7Item::elementPoison().
qint8 ITEM::e_punch |
punch elemental effect type
Definition at line 61 of file FF7Item.h.
Referenced by FF7Item::elementPunch().
qint8 ITEM::e_restoration |
restoration elemental effect type
Definition at line 49 of file FF7Item.h.
Referenced by FF7Item::elementRestoration().
qint8 ITEM::e_shoot |
shoot elemental effect type
Definition at line 60 of file FF7Item.h.
Referenced by FF7Item::elementShoot().
qint8 ITEM::e_water |
water elemental effect type
Definition at line 55 of file FF7Item.h.
Referenced by FF7Item::elementWater().
qint8 ITEM::e_wind |
wind elemental effect type
Definition at line 54 of file FF7Item.h.
Referenced by FF7Item::elementWind().
qint8 ITEM::hp |
hp changes when item is equipped
Definition at line 33 of file FF7Item.h.
Referenced by FF7Item::statHP().
qint8 ITEM::lck |
luck changes when item is equipped
Definition at line 38 of file FF7Item.h.
Referenced by FF7Item::statLCK().
qint8 ITEM::linked |
number of materia links in item
Definition at line 32 of file FF7Item.h.
Referenced by FF7Item::linkedSlots().
qint8 ITEM::mag |
magic changes when item is equipped
Definition at line 39 of file FF7Item.h.
Referenced by FF7Item::statMAG().
qint8 ITEM::mgrowth |
multiplier for ap
Definition at line 30 of file FF7Item.h.
Referenced by FF7Item::materiaGrowthRate().
qint8 ITEM::mp |
mp changes when item is equipped
Definition at line 34 of file FF7Item.h.
Referenced by FF7Item::statMP().
qint8 ITEM::mslots |
number of materia slots in item
Definition at line 31 of file FF7Item.h.
Referenced by FF7Item::materiaSlots().
qint8 ITEM::s_barrier |
Barrier status effect type
Definition at line 89 of file FF7Item.h.
Referenced by FF7Item::statusBarrier().
qint8 ITEM::s_berserk |
Berserk status effect type
Definition at line 79 of file FF7Item.h.
Referenced by FF7Item::statusBerserk().
qint8 ITEM::s_confusion |
Confusion status effect type
Definition at line 78 of file FF7Item.h.
Referenced by FF7Item::statusConfusion().
qint8 ITEM::s_d_sentence |
Death sentence status effect type
Definition at line 73 of file FF7Item.h.
Referenced by FF7Item::statusDeathSentence().
qint8 ITEM::s_darkness |
Darkness status effect type
Definition at line 85 of file FF7Item.h.
Referenced by FF7Item::statusDarkness().
qint8 ITEM::s_death |
Death status effect type
Definition at line 71 of file FF7Item.h.
Referenced by FF7Item::statusDeath().
qint8 ITEM::s_frog |
Frog status effect type
Definition at line 80 of file FF7Item.h.
Referenced by FF7Item::statusFrog().
qint8 ITEM::s_fury |
Fury status effect type
Definition at line 83 of file FF7Item.h.
Referenced by FF7Item::statusFury().
qint8 ITEM::s_haste |
Haste status effect type
Definition at line 86 of file FF7Item.h.
Referenced by FF7Item::statusHaste().
qint8 ITEM::s_m_barrier |
Magic Barrier status effect type
Definition at line 90 of file FF7Item.h.
Referenced by FF7Item::statusMagicBarrier().
qint8 ITEM::s_mini |
Mini status effect type
Definition at line 81 of file FF7Item.h.
Referenced by FF7Item::statusMini().
qint8 ITEM::s_paralysis |
Paralysis status effect type
Definition at line 74 of file FF7Item.h.
Referenced by FF7Item::statusParalysis().
qint8 ITEM::s_petrify |
Petrify status effect type
Definition at line 75 of file FF7Item.h.
Referenced by FF7Item::statusPetrify().
qint8 ITEM::s_poison |
Poison status effect type
Definition at line 82 of file FF7Item.h.
Referenced by FF7Item::statusPoison().
qint8 ITEM::s_reflect |
Reflect status effect type
Definition at line 91 of file FF7Item.h.
Referenced by FF7Item::statusReflect().
qint8 ITEM::s_regen |
Regen status effect type
Definition at line 93 of file FF7Item.h.
Referenced by FF7Item::statusRegen().
qint8 ITEM::s_resist |
Resist status effect type
Definition at line 94 of file FF7Item.h.
Referenced by FF7Item::statusResist().
qint8 ITEM::s_sadness |
Sadness status effect type
Definition at line 84 of file FF7Item.h.
Referenced by FF7Item::statusSadness().
qint8 ITEM::s_sheild |
Sheild status effect type
Definition at line 92 of file FF7Item.h.
Referenced by FF7Item::statusShield().
qint8 ITEM::s_silence |
Silence status effect type
Definition at line 76 of file FF7Item.h.
Referenced by FF7Item::statusSilence().
qint8 ITEM::s_sleep |
Sleep status effect type
Definition at line 77 of file FF7Item.h.
Referenced by FF7Item::statusSleep().
qint8 ITEM::s_slow |
Slow status effect type
Definition at line 87 of file FF7Item.h.
Referenced by FF7Item::statusSlow().
qint8 ITEM::s_slow_numb |
Slow numb status effect type
Definition at line 72 of file FF7Item.h.
Referenced by FF7Item::statusSlowNumb().
qint8 ITEM::s_stop |
Stop status effect type
Definition at line 88 of file FF7Item.h.
Referenced by FF7Item::statusStop().
qint8 ITEM::spi |
spirt changes when item is equipped
Definition at line 40 of file FF7Item.h.
Referenced by FF7Item::statSPI().
qint8 ITEM::str |
str changes when item is equipped
Definition at line 35 of file FF7Item.h.
Referenced by FF7Item::statSTR().
qint8 ITEM::type |
item type 0-unknown 1-item 2-armor 3-accessory 4-cloudWeapon 5-barretWeapon 6-tifaWeapon 7-redWeapon 8-aerithWeapon 9-cidWeapon 10-yuffieWeapon 11-caitWeapon 12-vincentWeapon
Definition at line 28 of file FF7Item.h.
Referenced by FF7Item::type().
qint8 ITEM::vit |
vit changes when item is equipped
Definition at line 36 of file FF7Item.h.
Referenced by FF7Item::statVIT().