17 #ifndef FF7SAVE_TYPES_H 18 #define FF7SAVE_TYPES_H 21 # define PACK(structure) \ 22 __pragma(pack(push, 1)) \ 25 #elif defined(__MINGW32__) 26 #define PACK(structure) structure __attribute__ ((gcc_struct, __packed__)) 28 #define PACK(structure) structure Q_PACKED 106 quint16 menu_visible;
116 qint8 pennedchocos[4];
118 quint8 u_weapon_hp[3];
124 quint8 world_map_chocobos;
125 quint8 world_map_vehicles;
141 quint16 battlepoints;
144 qint8 stablesoccupied;
157 quint8 midgartrainflags;
161 quint16 BikeHighScore;
163 quint32 SnowBegFastTime;
164 quint32 SnowExpFastTime;
165 quint32 SnowCrazyFastTime; quint8 SnowBegScore;
167 quint8 SnowCrazyScore;
174 quint8 stablechocorating[6];
176 quint16 cratersaveMapId;
189 quint8 chocobonames[6][6];
190 quint16 chocostaminas[6];
225 quint8 controller_map[16];
233 quint8 sl_header[0x0200];
234 quint8 sl_footer[0x0D0C];
238 #endif // FF7SAVE_TYPES_H
QVector< QString > SubContainer
Description of savegame used for previews.
Main FF7 Save Data Structure.
Character Info in the save game.
materia format saved in materia list or on a character