20 #if (QT_VERSION >= QT_VERSION_CHECK(5, 0, 0)) 28 #include "../data/FF7Item.h" 29 #include "../data/FF7Materia.h" 30 #include "../data/FF7Char.h" 31 #include "../data/Type_FF7CHAR.h" 41 explicit CharEditor(qreal Scale=1,QWidget *parent=0);
158 void setRow(
bool front_row);
371 #endif // CHAREDITOR_H
QPushButton * weapon_slot_5
MateriaEditor * materia_edit
void vitBonus_changed(quint8)
QPushButton * weapon_slot_1
QPushButton * armor_slot_8
void weapon_slot_1_clicked()
QPushButton * weapon_slot_6
void weapon_slot_2_clicked()
QPushButton * armor_slot_2
QLabel * lbl_mag_mat_bonus
void armor_slot_3_clicked()
QPushButton * weapon_slot_4
void cb_fury_toggled(bool)
Data and Enums for Characters in Final Fantasy 7.
void weapon_slot_4_clicked()
void exp_changed(quint32)
void cb_sadness_toggled(bool)
void curMp_changed(quint16)
QSpinBox * sb_limit_level
void kills_changed(quint16)
void dexBonus_changed(quint8)
void cb_idChanger_toggled(bool)
void update_materia_slots()
void timesused2_changed(quint16)
QLCDNumber * lcd_limit_value
Widget to allow editing of a character using FF7Char for data.
QLabel * lbl_vit_mat_bonus
void setAdvancedMode(bool)
QLabel * lbl_base_hp_bonus
QPushButton * armor_slot_6
QPushButton * weapon_slot_8
void limits_changed(quint16)
QListWidget * status_effects
void armor_slot_2_clicked()
void weapon_slot_3_clicked()
void armor_slot_7_clicked()
void setRow(bool front_row)
QPushButton * armor_slot_1
void weapon_slot_6_clicked()
QGroupBox * accessory_box
void setEditableComboBoxes(bool)
Character Info in the save game.
void sadnessfury_changed(quint8)
QComboBox * weapon_selection
void armor_slot_4_clicked()
void weapon_changed(quint8)
void timesused3_changed(quint16)
QPushButton * weapon_slot_7
void limitBar_changed(quint8)
QPushButton * armor_slot_4
QLabel * lbl_dex_mat_bonus
void setLevelProgress(int)
Class containg all kinds of info about items in FF7.
QListWidget * elemental_effects
void setAutoStatCalc(bool)
void matId_changed(qint8)
void armor_slot_8_clicked()
void limitLevel_changed(qint8)
void Materias_changed(materia)
CharEditor(qreal Scale=1, QWidget *parent=0)
QLabel * lbl_level_progress
void weapon_slot_7_clicked()
QComboBox * accessory_selection
void magBonus_changed(quint8)
void weapon_slot_5_clicked()
QPushButton * armor_slot_3
void armor_slot_6_clicked()
QSpinBox * sb_uses_limit_1_1
QLabel * lbl_spi_mat_bonus
void weapon_slot_8_clicked()
void calc_limit_value(QModelIndex)
void curHp_changed(quint16)
void accessory_changed(quint8)
void lckBonus_changed(quint8)
void mButtonPress(int Mslot)
void armor_slot_1_clicked()
materia format saved in materia list or on a character
void matAp_changed(qint32)
void baseHp_changed(quint16)
QLabel * lbl_base_mp_bonus
void baseMp_changed(quint16)
QComboBox * armor_selection
void level_changed(qint8)
void expNext_changed(quint32)
void armor_changed(quint8)
void init_connections(void)
void maxHp_changed(quint16)
QLabel * lbl_lck_mat_bonus
void levelProgress_changed(quint8)
void maxMp_changed(quint16)
QPushButton * weapon_slot_3
void strBonus_changed(quint8)
void setChar(FF7CHAR Chardata, QString Processed_Name="")
QGroupBox * elemental_box
QPushButton * armor_slot_5
QLabel * lbl_str_mat_bonus
QFrame * weapon_materia_box
void setSliderStyle(QString style)
QSpinBox * sb_uses_limit_3_1
materia char_materia(int mat)
void setMateriaHoverStyle(QString)
QSpinBox * sb_uses_limit_2_1
QListWidget * list_limits
void name_changed(QString)
QFrame * armor_materia_box
void timesused1_changed(quint16)
QPushButton * armor_slot_7
void setToolBoxStyle(QString)
QPushButton * weapon_slot_2
void armor_slot_5_clicked()
void spiBonus_changed(quint8)