17#ifndef FF7SAVE_TYPES_H
18#define FF7SAVE_TYPES_H
21# define PACK(structure) \
22 __pragma(pack(push, 1)) \
25#elif defined(__MINGW32__)
26#define PACK(structure) structure __attribute__ ((gcc_struct, __packed__))
28#define PACK(structure) structure Q_PACKED
33 #include <ff7tk_export.h>
40struct FF7TK_EXPORT LOVE {
66struct FF7TK_EXPORT FF7XYT {
108 quint16 menu_visible;
118 qint8 pennedchocos[4];
120 quint8 u_weapon_hp[3];
126 quint8 world_map_chocobos;
127 quint8 world_map_vehicles;
145 quint16 battlepoints;
148 qint8 stablesoccupied;
161 quint8 midgartrainflags;
165 quint16 BikeHighScore;
167 quint32 SnowBegFastTime;
168 quint32 SnowExpFastTime;
169 quint32 SnowCrazyFastTime; quint8 SnowBegScore;
171 quint8 SnowCrazyScore;
178 quint8 stablechocorating[6];
180 qint16 cratersaveMapId;
193 quint8 chocobonames[6][6];
194 quint16 chocostaminas[6];
229 quint8 controller_map[16];
236struct FF7TK_EXPORT FF7HEADFOOT {
237 quint8 sl_header[0x0200];
238 quint8 sl_footer[0x0D0C];
QVector< QString > SubContainer
Definition: FF7Save_Types.h:241
#define PACK(structure)
Definition: FF7Save_Types.h:28
Character Info in the save game.
Description of savegame used for previews.
Main FF7 Save Data Structure.
materia format saved in materia list or on a character